Override 2: Super Mech League

Override 2

Availability: Switch, PS, Xbox, PC

Developed by The Balance Inc and published by Modus Games Brazil, Override 2: Super Mech League, the gigantic robot brawler, has been described as a supercharged Mech comeback. A period of seven years after the eradication of the Xenotypes that invaded Earth, the giant mechs that once protected the planet are now entertainers in the multinational mech fight leagues.

Climb the ranks and serve your Club with a tuned-up roster of returning and new mechs, each with their own unique powers, manoeuvres, and supercharged assaults, as a new pilot of these weapons of war. Override 2: Super Mech League can be played locally or online in stages all over the world in single player and multiplayer campaigns with up to four players.

You begin the game as a new pilot in a deep and robust Career Mode and propel yourself through the ranks. By playing in Arenas located around the world, you can ioin Mech Leagues and gain prestige. In different versus and co-op game modes for up to four players online and locally, you’re role is to fight it out with a redesigned line-up of returning mechs as well as with new robots. By using your repertoire of special moves that involve super-charged range attacks, metal-busting combos, or an arena shattering ultimate strike to beat your enemies!

Override 2 is an Arena brawler and, of course, that tells you a lot about the experience right away.

With the obvious impact that some Japanese TV shows and films have had you would be forgiven for expecting something like an anime to beat them up.

The speed, on the other hand, is a far cry from the chaotic pace of such games, and while 20 mechs to choose from is a good number, it’s no match for the exhaustive cast of, say, a Naruto game.

In general, each mech is limited to four to six special movements as well as an ultimate special move however we found that these can’t be smoothly chained into another. There is a few simple punch and kick combos that can be used, but nothing especially long or fancy.

There’s a new league structure for the game, which is fantastic! The makers have introduced two vs two battles and multi-person fights to the leagues, but do not allow you to really compete with friends in those multi-person games. If a friend and you want to go battle two other people out there in the world unfortunately you won’t be able to.

In a private match vs scenario, Override 2 only has one way to play with your buddies. You are not able to gather and battle against other people around the world, and you are limited to playing in your little circle. Unlike the original Override, you can still not even access any things while playing with your friends, so if you ever want to play with your friends, no fun. New features or new mechs are unlocked.

With King of the Hill and Wave Defense, the multiplayer now has more modes. The only downside is that the first Override allowed players to share control of a mech with each player controlling  an arm or leg. This was an interesting feature but it was not especially well liked or used.

Arenas Differences

Arenas Differences

The arenas, with more vertical detail and interactive items, are more immersive than in the original Override. In comparison, there is greater diversity than cities from diverse regions and these are mainly used as arenas.

Roster Updates

Super Mech League, a wider initial roster, does not have the same OG Override customization. Override has several skins that either changed the coloring or even changed the mech’s entire appearance. While in Override 2 there are just strange armour pieces in Super Mech League that have three or four colours to pick from. We think many players may be disappointed in this aspect of Super Mech League. It was great fun choosing skins in Override and the new armour doesn’t look as good as the standard model.

Roster Updates

Gameplay And Combat Changes From First Override

The entire game is driven in a different direction by Super Mech League. The Super Mech League has adopted grabbing and throwing and restricted environmental items.

As a result, the game becomes more like the mech brawler that most of us fantasise about.

It’s important to remember that since the first Override, the basics of combat have shifted.

Each arm or punch and leg and kick in both games were allocated to their own shoulder and trigger keys. This was a distinct trait of playing as a lumbering mech.

The first main change to combat gameplay is that every punch and kick are charged like a rocket-punch in the original Override. Unprimed punches and kicks were quicker but did less harm, while fully charged punches and kicks would knock the opponent out. In Super Mech League, there are no charging attacks.

Instead, it implements basic combinations, comparable to most brawlers, in which the light attack is the left punch or blow and these can be chained into harder attacks. Overheating was also a problem in Override the original version, because if you kept bombarding attacks and dashing, you’d be left without the power to do anything. This was completely abandoned in Super Mech League.

In the original Override, special attacks were fuelled by a charge bar that charged from regular attacks and prior to tapping out, it only had four uses. This meant that you had to use them strategically. These special attacks are connected to a combo of either two punches or kicks in Super Mech League and can be bombarded. And the relentless bombardment of special moves adds to the frantic essence of the game. While some are more disruptive than some, most ranged assaults tend to be nerfed.

When health was at a critical level, the ultimate moves in the original Override became available. A beacon in the arena sometimes spawns in the Super Mech League and charges the ultimate meter. As you can also get your adversary away from the beacon, it can make the part of the arena contested. The ultimate moves are certainly less powerful and have less effect, however you are able to make more use of them.

Override 2: Super Mech League has a good solid fighting base and its easy of play opens the game up to persons with different levels of expertise and familiarity with videogame controls. We think that works in a party or LAN type party playing against friends.

Watch out for more articles on Club Penguin Hero and read more game reviews here.

Latest posts by keegan (see all)

Shares
|ShareTweet